The items collected can be seen in large item panel by right clicking an inventory. You will find something near the center of the scene.
Chronicles of mystery the scorpio ritual
There will be 3 packages waiting for you, the stones, a letter from James, and a check for your Scooter. Parking lot:. Learn about the history of the Knights Hospitaller in Malta. Aggregate score Aggregator Score Metacritic. In inventory, right click the feather duster and get a feather. This defaults to your Review Score Setting. It will make a battering ram. It has the same kind of crates as the art gallery in Istanbul. Walk to the center of the fountain and attach the hose. Hidden Object.
Use the hammer on all the nails of the large crate at center of the van. Sylvie gets a call from James and she voiced aloud the address of the gallery - Galatesaray 23 in Istanbul run by Faina Flatow. Go back to the Backstreet and click the Entry Phone. Remember you can only place the stone elements from the bottom to the top. Start by going into the alley to the left of the gallery. Look at the 4 stone pedestals. Examine the Portal and then check the Telescope. The dial will automatically turn when you click on the number.
Walk left to the Camping area. Young archeologist Sylvie Leroux accidentally stumbles upon an ancient secret. He is obviously troubled about something. A cut scene will play and a strange man is following Sylvie, scaring her back. Click on the mirror to adjust where the light goes. Someone went through the apartment while you were gone and was looking for something. Give him the message. Return to the main view.
There is soot down at the bottom. Community Hub. Take the scooter and leave. Take the brush and the spatula from on top of the boxes. Go upstairs and talk to him. Excluding Off-topic Review Activity. Bertram Fiddle Episode 2, Chapter 3 guide: All puzzle solutions. Sylvie runs off to the Courtyard, and a bang is heard.
Take the feather duster from the wall. Place 1 at bottom, 4 and 7 at next and 2 at third hole. Click this item and place it on the hooks where the chain and pump were to make a make-shift light. You will get a phone call from James and agree to meet at the Temple on Gozo tomorrow. Walk down the steps on the right. Combine the rose with wires with the leaky ladle to get repaired ladle. Take the thermos of coffee from behind the laptop. This time, when you ring 5-R, he will answer. There is an open window, and everything has been rummaged through, but nothing seems to be missing.
Between the temple and the Camping area there is a spring. Create widget. Hidden categories: Wikipedia introduction cleanup from September All pages needing cleanup Articles covered by WikiProject Wikify from September All articles covered by WikiProject Wikify Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode. There is another car there, James car. The compartment is blocked. There is packing paper in the closet against the wall. Sometime in here, Sylvie will notice that the painting of the Cardinal behind the desk is dusty. Look at the square holes on the top part of the pedestal.
Enter the Study and talk to the Cardinal. All of this would be useful, except there are big holes in the net. The cartridge bent. Open the fuel tank at the center. Click on the top of the wall to climb up. Remember you can only place the stone elements from the bottom to the top. Double-click to make Sylvie run. Click on all of them, then leave. Combine the sleeping pills from your inventory with the coffee in the open thermos. Use the chisel to pry open the doors and get out.
Follow the beam of light by clicking along it. It is very dark. Now, turn on the On switch and the lights will come on inside the Temple. Download as PDF Printable version. When you arrive you will find that your uncle is missing. Put the ring back and close everything up. Sylvie will make a remark if it is correct. Doing this will bend the key, but you can now get your Uncles document from the secret area.
Stand close to the moving block of stone. Notice that the men have gone through the door to the right of the fireplace. There is a newspaper on the ground on the right side of the scene. Return to the main view. Return the cane under the bench. Now you can examine the generator. Use the pen on the package with the stones, then return the pen. Home Walkthroughs, Tips, Cheats Adventure. Go look at the door to the trailer.
Immediately, click the small shovel on the opening to the secret passage to stop it from closing. The remaining knight managed to push the rod that got dislodge and the mist returned to the box. Collect a photo of your uncle, a bottle with some dried glue, a ballpoint pen cartridge, and the flashlight. Take the garden shears at bottom right of the garden. The rest of the book is in unknown writing. Combine the feather with the soot blackened broom to get feather with soot. Apparently each pillar is supposed to represent one of the four planets: Saturn, Jupiter, Venus, and Mercury. Take the broom. Place the fish on the center console beside the unfriendly cat.
Call 5-R on the phone. It has selection for main menu, save game, load game, options volume and notes. Use the metal detector. Open the fuel tank at the center. Go to ruins and talk to the female tourist. Take the plank back to the fountain and wedge it next to the column. Sylvie runs back. Istanbul November 6, Use feather duster on the frame completely. The Cardinal wants to be alone.
Remember, the Apartment is 5-R, so click the 5th button. Check the frame right of the portal. Use feather with soot on the sheet of paper and see You will get a zoom scene that shows a planet symbol. Check the desk. Now position it in the scene so that the text label at the top of the scene mentions the inventory object; left-click again to use the object. Turn the faucet. Sylvie uses the 2 rings on the chest. Sylvie will move one square at a time.
There are several things you need to pick up here. There are some strange symbols at the top, but they are too dirty to read. Open the safe. Go to the cases and take the petrol can. Sylvie will have a brief vision of the Knights, which she thinks may relate to a painting. Leave the gallery. A cut scene will play when you are about to leave. Once you delivered the message go back to Mr. Use brush to clear the soil and get a XVI century signet ring of a Hospitaller.
Open the fuel tank at the center. Go toward the Marina. View mobile website. Hang the scarf on the pegs. Walk to the center of the fountain and attach the hose. We hope you find this information useful as you play your way through the game. When the block rises to the top, click the stone on the crack. Keep talking to him and he will say his wife will take care of the house while you are gone.
You will find something near the center of the scene. Go down the stairs. Sylvie agrees, and must quickly prepare for the trip. Take the metal detector from the desk. Turn the parts of the vase to form a matching pattern starting from the cross on top to the base. The game begins with Sylvie Leroux writing an article in Paris , and seeing a vision of Knights Templar. If the Security Guard is gone, go back in the study and proceed with finding some rope. This time she can reach high enough, so use the garden shears twice to cut each of the cords.
He will give you back the repaired scooter key. You will get one feather. Return to the Trailer to get some coffee. He will tell you that you have his permission to see the Ruins, not his though. Join in the exploration! Use the watering can on spring to get watering can with water. Next check out the coffee table. Pick up the cap on the floor at bottom right. Enter and open the blue toolbox.
The Testament of Sin. This time she can reach high enough, so use the garden shears twice to cut each of the cords. Close the fireplace vent. Take the scooter and go back to Gozo. There are some strange symbols at the top, but they are too dirty to read. This lets the guard see her giving her an alibi when the sound of the car crash comes. Jupiter pedestal: the segments from top to bottom areJupiter, Venus, Mercury, Saturn. Start by checking his desk. Enter the screen, you will come out dressed as a Nun.
Go outside and talk to Inspector Granc. Start by going into the alley to the left of the gallery. Use the garden shears on the blooming bush and the creeper. There appear to be unlimited Save slots. Open the drawer and take credit card , ID picture and ID card. Click here to see them. There are several things you need to pick up here. Talk to the man named James, he will tell you about the Knights Hospitaller. Enter the screen, you will come out dressed as a Nun.
Go into the Underground. Somewhere, November 8, The van is locked. Finish talking to Stefano. Inspector Granc believes that Uncle stole the objects from the ruin and is also looking for him. Talk to Stefano and ask about the key to get it back, good as new. The crates are missing. Sylvie can use a long rope. There is another guard, and the woman who owns the gallery. Create widget.
Combine the packing paper with each of the stones from your inventory. Combine the sleeping pills and the opened coffee thermos to get sleeping mixture. Once you have done that, click on the Gallery Back area, watch the cut scene, and then you will be in the warehouse. You will use this to make a handle for the moist napkins. Left-click to pick up an item from your inventory. Off-topic Review Activity. Go talk to the parrot, also; It wants a fish. Now walk all the way to the left, past the gate, until you see a taxi. The archaeologist believes Mossad has Uncle Olivier. He is not here.
About now you should start to suspect that the old man is a ventriloquist and this was all his idea of a joke. Look inside the car and see a cat. Collect the Metal Detector on the left, a Thermos of Coffee behind the Laptop, 4 Photographs of Sculptures in the drawer, a photograph of a tablet, and a photo you will print out when you turn on the laptop and then click the screen. Go back to the right and check the corner cafe area. You are now in the Plaza. From Wikipedia, the free encyclopedia. Use the pliers on the wire and get several cut wires. Sylvie can use a long rope. Learn about the 'thing', conjunction of the planets and the annihilation of the city.
Sylvie will say something about each pedestal being correct as you complete them. Look at the crack on the paneling fragment left of door. Learn about the history of the Knights Hospitaller in Malta. After doing the first block, do the same thing to the second moving block. Not only did they took control of the site, but they managed to take her uncle's house under control as well. Right-click on a stone in your inventory; then, turn it until you can see the planet symbol. The cursor will turn into a sideways arrow anywhere there is an exit from the current scene. Take the newspaper on the ground and the leaky ladle net by the trash can at left wall. He still believes Uncle stole the stones.
Go back to the backstreet. Sign in to add this item to your wishlist, follow it, or mark it as not interested. Open the small crate on the right with the poker. Use the hammer to remove the nails from the crate. Go back to the parking lot. Here, right click the Thermos and open the cap, you will need to put the sleeping pills in the coffee so you can get past the police woman. You will see short crates and tall bins. Go to the secret compartment and open it. Combine the hammer in your inventory with the cord so you have a kind of hook to stick it with. Place the ball under the front wheel as illustrated, then check out the car.
He is the one that hit Sylvie and took the crates. Click the Rose in your inventory then click the Wires. Saved games are saved with a thumbnail picture and a timestamp. Take the luggage and exit the room. After some conversation, she will give the Taxi Driver the Flower Bouquet as a birthday present for his girlfriend, and he will agree to take her. After the conversation, the phone rings. Head into the tenement house. Look at back of business card and see that there's an inscription in Hebrew. September CBS Corporation.
When you have all of the pieces set correctly, you will hear a click. Open the drawer and take the photo of 4 sculptures and the photo of the tablet. There is another car there, James car. Remember you can only place the stone elements from the bottom to the top. View mobile website. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Walk to it. With the guards gone, Sylvie has to figure out a way to get into the back of the gallery through the half open window. Start with the pedestal at bottom left while facing the portal: bottom left - Saturn, then do bottom right - Jupiter, then top right - Venus and last top left - Mercury.
Learn about the rumors about Uncle and the Hospitaller. Sylvie will automatically put the fishing net back where she found it when you go through the courtyard. One is to a man named James Anderson, a translator who has been working on the cipher. Go downstairs and out to the street. The old man is gone now, but in his place is a watering can. Combine the hammer in your inventory with the cord so you have a kind of hook to stick it with. This stone will go into your inventory. You can go back and get another stone whenever you want. Pick up the Spatula and Brush. Go back out to the garden.
You will notice a telescope. Learn about the rumors about Uncle and the Hospitaller. The other letter is to you. This defaults to your Review Score Setting. Go to the recess and get a phone call from James. She then travels from Malta to Istanbul , Turkey , where she enters into an art gallery and talks to the art gallery director about the stones. Use the metal detector on the soil at the foreground. Once you have everything, the scooter will start.
Look close at broken column. Go back through the grey door. Open the smaller crate on the right to find the 4 small stone cubes. Add links. When you click on the left one, you will be outside the flat. Part of the rock causeway breaks, and the knights stumble, causing a rod to come loose from the center of the scorpion design. Go talk to the woman first. This time, try the scooter key on the crack in the panel.
Click it once to turn it so the light is shining into the room. You will see a man, a priest, who looks like the one who was following you in Malta. Go back to the entry gate and inside the courtyard. She opens the boxes. Tips for Using Items from your Inventory: Inventory items appear in the slots in the inventory tray at the bottom of the scene. Go to the man standing in front of the corner shop and talk to him. This will cut the wire into small pieces. Inspector Granc is outside so chat to him. You will see a photo of the temple.
It still needs an address. You can go back and get another stone whenever you want. Go towards the marina and see a shadow of a man following her. Young archeologist Sylvie Leroux accidentally stumbles upon an ancient secret. Review the Vatican documents. Where are we going to? Combine the bound ropes with the hammer. Now position it in the scene so that the text label at the top of the scene mentions the inventory object; left-click again to use the object. The camera pans out and you are taken to a room where Sylvie Leroux is asleep on her desk.