Use the A and the directional arrows on the keyboard to move George to the right ledge. There is a rusted suit of armor in the corner.
Broken sword sleeping dragon walkthrough ps2
She says she needs to get inside. Not again! She knows Nico. Close this form. Click for George to take a statue and to sacrifice himself so that the others can be released. Omega power cavern - Enter the cavern and see an impressive sight - 3 cobras with a floating artifact inside a flow of energy. At Nico's Apartment , the good and bad news are told to George when he woke up. Use the magnifying glass on bird's nest. Climb up the crates and over the top.
Back in Vernon's apartment, George updates the rest of the gang. You'll Love This! Crate area - Look around and see that one of the curved area on top of the wall does not have a grill. Exhaust all dialogues with Nico, Bruno and Andre. Turn crystal 3 that is located at middle of the room so that the energy goes to the crystal at left alcove. In Paris, also experiencing bizarre weather, a computer hacker opens his door to a hip tattooed woman named Nico. Another crate area - Pull the small crates away from the small crate closest to the wall on the left. When he enters the microwave room, go to the door of the microwave room and close it. Talk to Tristram Hillage and ask about the postcard and ask about Bruno repeatedly hear floor creaks and flushing. See a skull door.
Broken Sword: The Sleeping Dragon. Petra introduces Nico to Susarro and Flap took care of Nico. Take the lever from the housing by the door. The murderer comes out and talks with the gun pointed at Nico. George can place his hand through the energy column but not Nico. Select the killer. Main level - Go across the road and walk back under the scaffolding. Climb the crate and up the opening. You have to pull the bottles in order.
Susarro's office - Nico and George talks to Bruno. In inventory, combine metal rod with poetry book with coins to separate the 3 silver coins from the damaged poetry book. The gun is empty and the murderer escapes. My ears are still ringing. Horus can only carry one at a time. The fishy alpha stone, the psi stone with the Nile delta marking and the omega stone are the 3 symbols of authority. Go to the right wall and skirt over to the right around the small ledge. Push the top carved block A to the right.
Move the single crate under the break on the left wall to area above the double crates on the left. Talk to the guard on the desk. Position George to look at fire extinguisher on the floor. At the center is a column of energy. Examine the chest again standing on right corner of chest and Nico will find a small button that her fingers cannot press. Go forward to end of tunnel and be hit with a fire extinguisher. My forums Cheat book Go to control panel. Listen and Nico will say she needs to get in. Climb up 2xs.
Go forward and hear somebody coming. If you stand on unlit tile or outside a lit tile the ceiling comes down - you die. Talk to purple haired Beatrice, Vernon's girlfriend sitting on a bench. Turn left crystal 2 so that the flow of energy goes to the crystal below it. Climb up the crates and over the top. Exit the room using the door on the right of screen. Move the crate under the window on the right to area below the crate of 3. Turn the light switch on and find out nothing happens. Climb the crates and see an opening hidden behind the crates.
Trap door - Look at the floor by the middle crate and see scratches. Pick up the disposable cup that Nico crushed. See Vernon dead on the floor. Bruno is at Susarro's office at the lower level with 2 guards. Black Mesa: Source cheats. While staying in shadows, move to the other left wall. Cycle the shiny star using the page up-down keys. Look again and find an assortment of knives and a something wrapped in a rag.
Inside the castle - Exit the room and Nico automatically crouches to listen to the 2 guards talk about Petra and Doner kebab. The object of the puzzle is to make a 3-crate height on the left under the break at top of the wall. Ask Nico to stand on the Fish tile. Crate area - Look around and see that one of the curved area on top of the wall does not have a grill. The police arrive and interrogate Nico at the apartment. As soon as George comes to the Square, see a rope hanging on a scaffolding at the foreground. Exit the room and go down the hall to a big metal door and a mutilated body. Basement - Turn right by steps and enter the screened room on the left.
Go down and pull the middle crate out of the way to see a trap door on the floor. Talk to Andre about L'Heiroglyphe. Pull the lever and the machine explodes. Guard room - Turn back and go to the modern door with the security card reader. If you get caught, try creeping across - left Ctrl and directional arrow. Talk to Nico. Look at the drainpipe and George, it is a way to the roof. Vernon's bedroom door - Hear sobbing and enter to talk to Beatrice.
Diablo III cheats. Not again! Walkthrough From All PS2. Where did we see a bible that was readable - Oh No! Drop the closest sandbag on Flap and immediately drop the second sandbag to land it on Flap. Pokemon White cheats. See a rope attached to the lights metal rigging. Go forward following the blood tracks to a split of the hallway and take right hall to a locked gate. Nothing to do here.
At Nico's Apartment , the good and bad news are told to George when he woke up. Nico uses the keycard and they enter the guard room. Horus can only carry one at a time. You will end up blackmailing him to get Bruno's shorts. Go to the other side and turn off the compressor. Turn this crystal so that the energy goes to the machinery part that was pushed to the wall and is now blocking the other panel. Go over the railing and walk left to the left balcony. Upstairs - Go back to the hall across the wine room. Look at chest again and Nico will knock on it to find out about a secret compartment. Traffic Warden - Talk to twitcher, the traffic warden in blue at the corner.
Move this 10 crate above the 8 crate under the break on the left wall. We have to stabilize the slab. Use Vernon's kitchen door key on door and enter. Since you can't do anything up here, let's go down. The wine rack door closes. That's one way to crack a safe! See Vernon dead on the floor. Climb the crates and enter the window. Move the single crate to the right of the now double stacked crate under the break on the left wall. Walk George on the lit fish tiles ending on a blank tile.
Look inside to see a body. Jump down and move George to the right above another ledge. Turn left and approach the guarded door. One of Susarro's men is in the kitchen. Go to bottom screen and then to the left wall and see a light switch. Ask Nico to stand on the Fish tile. Climb up the single crate and pull the top crate over the middle single crate. Use the key card on the panel right of the metal door. You have to pull the bottles in order. Old Theatre - Enter the trap door and go through the tunnel and up the metal ladder.
Go to the tool box and take the sewer key. Keep me logged in on this device. There is a large slab balanced over a stalagmite. Climb the fire escape ladder to Vernon's back balcony. Immediately press the grab icon S. Enter Vernon's apartment - Go to the alley behind Vernon's apartment. Go back to crystal room and see that reversed energy flow pulls the machinery part away from the alcove with the other panel. Move the bottom carved block C that is close to the slab and fit it on the space below the 2 carved blocks A and B on the left side of the structure.
Madame Zazie's - Talk about Eamon and silver for the postcard reading. The lights opened the door. Use page down or up until the hand icon comes up and pick up the brown wig. Move the block that is in the floor crack to make a bridge to the left of the crack and across the main floor block you moved to this place. Since you cannot continue to hold the metal plate and go on with the game, let Nico hold the metal plate. Use the metal rod on lock but the rod is too wide. That's okay - you need to go down anyway now that you have the rope. Check the door of the book repository.
She carries her notepad , lipstick and press card. Get to Nico - Move left behind the next wall. He will not let George in. Check the door of the book repository. Front of Vernon's building - Go around to the front side of Vernon's building and talk to the woman sweeping outside a Brasserie opposite Vernon's building's main door. Select that option to view concept art and other bonus material. Push the crate that is over the pressure pad next room to the machine room and under the opening up on the wall left of the destroyed machine. Note the symbol on the floor - lightning symbol and a broken sword.
Nico has a satellite map that you can use to see Egypt. Talk to Tristram Hillage and ask about the postcard and ask about Bruno repeatedly hear floor creaks and flushing. Leave the apartment. Pull the grate up but it is so rusty. Lord Stobbart of Idaho. Prague is mentioned. Operate the door to note that it has a card reader. Enter the next room and Flap starts to choke Nico. Then use the pencil taken from the bulletin board on the lobby of Vernon's apartment on the door.
Keep Makin' Star Wars Games! Go down, jump down and let George hand on the edge of the ledge. Suddenly, Anubis, Guardian of the underworld appears. There's also a separate section that contains some general hints and access to saved game positions. Talk to the chef about the grindstone. Continue to go around the area staying in the shadows and exit above to a crate area. Pissoir - Talk to the attendant, insult the pissoir and get her to check the pissoir again. Since you cannot continue to hold the metal plate and go on with the game, let Nico hold the metal plate.
Cycle the action map using page up-down. Go to the area next to the locked room. Go behind the folding wall and open another chest to see a wig. On the table at right corner, pick up the postcard from Glastonbury, England and signed Bruno. There is a giant machinery part that blocks a staircase. Caved in floor hallway - Go to bottom left of screen wall with the cave in the foreground. My forums Cheat book Go to control panel. Push the crate that is over the pressure pad next room to the machine room and under the opening up on the wall left of the destroyed machine.
Standing on the console, the immovable mechanical device is the one at NE position. To get to the light switch - Move the single crate on the left closer to the 2 crates covering the light switch. Go to the front walkway and see 2 sandbags. Check lens icon Harry to get a bottle opener. Go to the joined mechanical devices and look at the control panel on the first part of the devices. Check the door. Then creep pass the guard by going up pass the big crate and then to the gate at right of the screen. On the roof, walk to the left of the wide platform at foreground and climb down the ladder.
Mechanical device puzzle - The object of this puzzle is to combine all the 4 mechanical devices into one by inserting one after another to bring energy to activate the crystals in the next room. If you get shot, find yourself by the door of the office and have a saved game after reading the pulpit bible, just go in and can proceed with the clock puzzle. Go to the joined mechanical devices and look at the control panel on the first part of the devices. Subtle is extra! Try to take the bleach on the shelf on the wall. Mechanical device room - Look around the room and study the 4 giant mechanical devices. Star Wars: Squadrons Review. The diagram is how Susarro found the location of the Temple of the Dragon. The Preceptor gave him the third of the ancient stone - psi stone.
The padlock is broken. Check the trash bin right of the dumpster and take the burger. Zazie's Kiosk - Talk to Madam Zazie, who only accepts silver to cross her palms about the postcard. Go to bottom of screen and walk the skinny ledge to the other side of the cliff. Pull the left red sealed wine from Italy. Trying the bank statement and phone number on the safe didn't work. Watch Nico cross to the old theatre building, billboard falls and Nico is now trapped. Sorry, to fulfil this action you have to be CheatsGuru User.
Examine the corpse and take the ancient scarf. Bricked patio - Move left between the 2 trees to the grate on the floor. Select panel for Horus to take the killer to other side. Check the papers on the credenza. See a fuse box with only one fuse left. Talk to the guard on the desk. Star Wars: Squadrons Review. Second set of guards - As soon as you are inside the gate, climb the walls on the left. Turn this crystal 3 so that energy goes to the crystal on the right.
Guide and Walkthrough by Shotgunnova 35KB. Operate the door to note that it has a card reader. Now, push the jeep. Go up the stairs and enter the far opening on the right of the hallway. The murderer comes out and talks with the gun pointed at Nico. The door you want to get to is across from where you are. The door shuts and alerts Susarro. The Key of Solomon releases the Dragon energy.
Storage area - Walk to the gate with the button. If you get caught, try creeping across - left Ctrl and directional arrow. Basement - Go down to the subbasement where the safe fell off but the door going down is locked. The flow should be coming into the device not going out. Exit the room using the door on the right of screen. Susarro and Petra climbs the elevator. The door shuts and alerts Susarro. Jump up to first level. Pissoir - Go across the road-fountain and talk to the pissoir attendant. Enter through the door.